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Augmenting traditional playground games to enhance game experience

机译:增强传统游乐场游戏以增强游戏体验

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摘要

Technology can provide engaging game experiences. However, it can also decrease the exhibition of essential play behavior such as social interaction and physical activity. In this paper, we discuss how the Interactive Tag Playground (ITP) can enhance the traditional tag game experience by making it more enjoyable and immersive without sacrificing social and physically active behavior. Additionally, we also show it can double as a research tool to analyze player behavior using data obtained in-game. These conclusions are derived from a user study and behavior analysis of participants playing traditional and interactive tag game sessions. The findings lead us to believe that the ITP can provide an engaging tag experience while facilitating the analysis of player behavior and promoting key aspects of play.
机译:技术可以提供引人入胜的游戏体验。但是,它也可以减少诸如社交互动和体育锻炼等基本游戏行为的展示。在本文中,我们讨论了交互式标签游乐场(ITP)如何通过在不牺牲社交和体力活动的情况下使其更加愉悦和身临其境地增强传统标签游戏的体验。此外,我们还表明它可以兼作研究工具,使用游戏中获得的数据来分析玩家的行为。这些结论来自对传统和交互式标签游戏会话的参与者进行的用户研究和行为分析。这些发现使我们相信,ITP可以提供引人入胜的标签体验,同时有助于分析球员的行为并促进比赛的关键方面。

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